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| Lumps, the Elf Coal GameTM | |
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| Ages: 8+ | Players: 1-100 | Retail: $9.95 | |
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| Getting coal in your stocking is now the best gift of the holidays! |  |
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| The Lumps Legend: Children around the world have been so good over the past few years; lumps of coal have built up at the North Pole. Puzzled by what to do with the excess coal; Santa’s elves decided to create an exciting new game that uses lumps of coal of all shapes and sizes. The game is so much fun, good little boys and girls, for the first time ever, are excited to get lumps of coal in their stocking! | |
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| Lumps, the Elf Coal Game is the most addictive family dice game you’ll ever play! The goal is to score the most points in three rolls by rolling pairs of the same number. Roll a pair of 3s, score 3 points…a pair of 10s scores 10 points. What makes the game unique is that it has four different types of dice and there are few high numbers. On each turn you have to make decisions on which dice to keep and re-roll. Do you play it safe and hold a pair of 4s, or chance it and try for a high pair? The endless possibilities make Lumps exciting and addictive. | |
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| A non seasonal version of Lumps is available. | |
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| DiscombobulationTM | |
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| Ages: 8+ | Players: 3-6 | Retail: $9.95 | |
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| Guaranteed to make the entire family laugh! |  |
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| The goal is to play all of your cards first. But watch out for 10 crazy challenge cards designed to DISCOMBOBULATE you and make you draw more cards. For example, if someone plays the Maestro discombobulation card, they pick a song, like The National Anthem, and sing the first line. “OH SAY CAN YOU SEE!” The next player must sing the next line and the song continues until someone makes a mistake or doesn’t know the next line. This person has to draw. Other challenges will make you mimic others, make lists, remember nicknames, keep a rhyme going, and much more. | |
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| Recognized by Toys & Family Entertainment magazine as one of the top 10 “hottest-selling items in the specialty toy industry!” (December 2007) | |
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| AnimoesTM | |
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| Ages: 3+ | Players: 2-6 | Retail: $19.95 | |
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| Quality pieces are oversized (4” x 2”…perfect for little hands) and dishwasher safe! |  |
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| Animoes takes the classic game of dominos and makes it easy for children as young as three to play. Instead of dots, each piece contains cute animal characters. Children match animals as they play. Animoes offers a unique twist at the end of the game. The first player to play all of his/her Animoes spins the spinner board. If the spinner lands on the Duck, the next player must act like a Duck…quack like a duck, walk like a Duck and do whatever he/she thinks a Duck would do. It is a great way to end the game laughing! | |
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| Winner of National Parenting Center’s Spring 2008 “Seal of Approval” award! | |
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| Ice LakeTM | |
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| Ages: 7+ | Players: 2-4 | Retail: $19.95 | |
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| Skate circles around your friends to crack them through the ice! |  |
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| The goal is to be the last player standing on a lake with very thin ice. Each turn you skate on the lake and leave cracks in the ice behind you (which you actually draw on the board). If you become surrounded by cracks, you’re out of the game. Sound straight forward? It is, but there’s a twist. Each player has to decide at the beginning of their turn (in secret) where they plan to skate. You don't just take a step, see where everyone else is, and then take another. Planning ahead goes a long way in Ice Lake. | |
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| Winner of Creative Child Magazine’s Creative Toy Award…Seal of Excellence! | |
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| Tylz!® | |
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| Ages: 5+ | Players: 2-4 | Retail: $24.95 | |
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| Tylz! not only rhymes with "smiles", it creates them! |  |
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| This is a magnetic color-matching, puzzle game that comes with 80 all-different "L"-shaped tiles. The object is to place a tile on the board so that it matches as many neighboring colors as possible. The more matches you make, the more points you score. As the game progresses the board becomes a mosaic of color with ever-greater challenges and ever greater opportunities to score. | |
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| Winner of the iParenting Media, Parents' Choice Recommended, National Parenting Publications Honor, and National Parenting Center Seal of Approval Awards! | |
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| LinxTM | |
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| Ages: 8+ | Players: 2-6 | Retail: $12.95 | |
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| Make a Connection with Family and Friends! |  |
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| Linx is the game of really, really, long chains. The object is simple… connect any two cards on the table with a chain of cards from your hand. Each card in the chain must be connected to its neighbor by either a matching number, color or symbol. The longer the chain, the higher the score. | |
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| Winner of the Parents' Choice Recommended and Creative Child Magazine Seal of Excellence awards! | |
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| Rhyme-N-TymeTM | |
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| Ages: 8+ | Players: 4+ | Retail: $19.95 | |
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| If you can Rhyme like a Poet, this Game will Show it! |  |
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| Rhyme-N-Tyme is an action packed team game that will have you hooked after a single round of play! The object is for your team to guess as many wacky two word rhymes as you can in one minute. Each round, a player draws a card that has two words that rhyme…like Bees/Knees. That player then gives clues to the rest of his/her team by using words and gestures. You can talk, point, and act out clues to describe the rhymes. When your team guesses the rhyme, you score points and move on to the next card! The quicker you rhyme, the more points you’ll score. | |
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| Winner of Creative Child Magazine’s Seal of Excellence and the National Parenting Center’s Seal of Approval awards! | |
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| PortrayalTM | |
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| Ages: 12+ | Players: 3+ | Retail: $29.95 | |
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| Everyone plays during every round. No one sits on the sidelines! |  |
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| Portrayal is a funny, energetic, family game that will have you describing, drawing, and critiquing wacky images. Each round, one player (the Portrayer) describes a unique and utterly bizarre image while the other players (the Artists) attempt to draw the image based on the Portrayer’s description. Once time is up, Artists trade drawings and evaluate whether their drawings meet 10 hidden criteria. Points are awarded for each criteria met. | |
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| You don’t have to be Da Vinci to do well in Portrayal. It’s what you draw, not how well you draw it. | |
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| Story TellersTM | |
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| Ages: 10+ | Players: 3-5 | Retail: $24.95 | |
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| Cooperative play that draws players together! |  |
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| Find out what happens when family and friends each contribute to the same story. Will it be funny? Meaningful? Compassionate? Frightening? The storytelling itself will make for a great time. In Story Tellers, players start with one of the 53 storylines and take turns adding to the story. Craft Cards are used to score points and make the story more interesting. Bravo Chips are tossed to give each other encouragement. In this game, you don’t just tell a story, you tell a great story! | |
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| Winner of Creative Child Magazine’s Game of the Year Award | |
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| CalabooseTM | |
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| Ages: 12+ | Players: 2-5 | Retail: $12.95 | |
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| Hilarious artwork will keep players laughing! |  |
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| Calaboose is a Wild West themed card game in which players fill their jails with high-bounty outlaws, while sending worthless ones to other players' jails. The cards fly fast and furious as people fill and defend their jails! Calaboose isn’t the usual set-collecting card game. You never sit passively. Even when it’s not your turn, you have to defend your jail, work the table, and figure out your next move. | |
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| Winner of Creative Child Magazine’s Top Toy of the Year award! | |
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| Exact Change® | |
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| Ages: 7+ | Players: 2-6 | Retail: $9.95 | |
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| Make learning about money great fun! |  |
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| Exact Change combines a good teaching lesson with a fun, fast paced action that the entire family can enjoy. The goal is to play all of your cards first. You can discard cards by matching the color of the last card played, by matching the currency value (play a penny on a penny), or by making EXACT CHANGE. Making exact change allows you to discard multiple cards that add up to the value of the last card played. If the last card played shows a quarter, you can make exact change by playing two dimes and a nickel…allowing you to discard three cards in one play! | |
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| Winner of Dr. Toy’s Top 100, Creative Child Magazines Seal of Excellence, and the National Parenting Center’s Seal of Approval awards! | |
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| Coin Hopping-Washington DCTM | |
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| Ages: 8+ | Players: 2-6 | Retail: $29.95 | |
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| A fun way to Teach Children about U.S. Government! |  |
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| Coin Hopping-Washington DCTM captures the spirit of Washington D.C. and mixes a fun and unique game with a great educational lesson about U.S. government. The goal is to place your citizens in positions of power. Become the President and you can appoint a Supreme Court justice! Control Congress and you can vote to change the rules of the game! Control the Supreme Court and vote down new rules. Visit famous landmarks, monuments, art galleries and museums along the way. The first person to achieve several objectives wins. | |
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| Winner of iParenting Media Award and was given 4 stars by Toy Directory's Mom Psychologist | |
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| Siege StonesTM | |
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| Ages: 7+ | Players: 2-4 | Retail: $24.95 | |
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| Natural wood, brightly colored glass stones, and wooden towers! |  |
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| Siege Stones is an easy to learn strategy game with a bright colorful box that will make it stand out on your shelf. The goal is to take control of towers by surrounding them with your stones! The first person to control four towers wins. Each turn, you place pieces (either a stone or a tower) on the board. Stones threaten towers, controlling them. Towers weaken stones. The game offers unlimited possibilities that will keep lovers of strategy games entertained for hours on end. | |
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| Winner of Creative Child Magazine’s Preferred Choice Award! | |
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| 3 StonesTM | |
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| Ages: 8+ | Players: 2 | Retail: $29.95 | |
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| Quality solid wood and glass board game that can be kept on display! |  |
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| 3 Stones is a game of strategy and wit. The goal…score points by placing 3 stones of your color in a row (across, up-and-down, or diagonally), while preventing your opponent from doing so. Each turn you draw a stone. It could be your color, your opponent’s color, or a clear stone that counts for both players. Either way, you must play it on the board. Score as many points as you can and block your opponent. | |
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| Winner of Mensa Select, Games Magazine "Games 100", and Dr. Toy "10 Best Games" awards! | |
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| Doubles WildTM | |
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| Ages: 8+ | Players: 2-4 | Retail: $29.95 | |
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| A great group strategy game! |  |
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| Doubles Wild is a game of luck and strategy where the object is to make as many 3-in-a-rows as possible in any direction. Roll the dice to determine where your marker may go. If you roll a double on red or blue, that's WILD, and you may place your marble anywhere in the row or column. If you land on your opponent's marble, you battle for control of the pocket. Play offense to make your own 3-in-a-rows, defense to block your opponent. | |
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| Winner of Mensa Select, Parent’s Choice Silver Honor, and Major Fun awards! | |
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| Tongue TanglersTM | |
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| Ages: 8+ | Players: 2-12 | Retail: $24.95 | |
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| Simple to play but tough to say, this game will have you laughing all day! |  |
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| Tongue Tanglers is a hilarious tongue-twister party game. The game doesn’t provide tongue-twisters to say…players create them for their opponents’ set of cards. Each player draws a card and places it into any position on any other player’s word pad. That player must now say their new tongue-twister as many times as they can in 10 seconds. Each successful read scores a point, but any mistake (and they’re usually funny!) ends the turn. So read slowly, or read fast, one mistake will be your last! | |
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| Winner of the iParenting Media Award! | |
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| Bid-It!TM | |
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| Ages: 8+ | Players: 2-4 | Retail: $12.95 | |
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| In Bid-It! your hand doesn’t really matter! |  |
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| In Bid-It! your hand doesn’t really matter, as long as you know how to bid it! The object is to bid how may cards with the same number are being held by all players in the game. The next player must either make a higher bid or challenge the previous bid. Once a bid is challenged, the cards are revealed. If the bid was too high, the bidder loses a card. If not, the challenger loses a card. Players try to figure out each other’s hands by their bids. Bluffing is encouraged and is often the best strategy. | |
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| Winner of Games Magazine "Games 100" award! | |
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| Spicy DiceTM | |
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| Ages: 8+ | Players: 2-4 | Retail: $9.95 | |
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| Who Says You Can’t Make Up Your Own Rules? This Game Encourages it. |  |
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| Spicy Dice is not just a game - it's a set of unique dice with which you can play many great games and even make up your own. The 16-page cardstock book includes six new games specifically for Spicy Dice. You can also use the dice to "spice up" the rules of any game that uses ordinary dice by giving the red numbers special powers - the book shows you how. Will one of your customers invent the next great Spicy Dice game? | |
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| FabricationTM | |
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| Ages: 10+ | Players: 2+ | Retail: $14.95 | |
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| Can you pick out a line that doesn’t fit? |  |
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| This is a fun game that lets players use verbal trickery and wit to fool their opponents. In Fabrication one team, the Fabricators, has 60 seconds to work together to weave a continuing story that must "work in" a Fabrication Line selected from their game card. When time is up, the opposing team tries to guess correctly the Fabrication line and who said it. Some lines are real ZINGERS and worth more points! If no one can guess the line, the Fabricators scores points. Fabrication can be played in teams or individually. | |
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